During my first year working at Deep Sky in 2017 I got the opportunity to lead and develop a pipeline to receive CADs, convert to topology and materialize, light and render. The challenge was to create a setup that procedurally apply a 3D treatment to keep things consistent and as realistic as possible. Of course each item came with their unique differences that needed individual adjustments. This was a long but amazing experience that helped me learn about quality and efficiency and helped me grow as a designer.
Its so satisfying to then finally see the renders printed and posted after a lot of work.
Bike Gear
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Bike Gear

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